Final Reflection

I was a part of the curating team for Ephemerence, managing and creating floor plans to coordinate artistic themes and produce a powerful audience journey. I used practical, logistical and problem-solving skills to help produce multimedia installations and other art pieces. I worked closely with artists to understand their concepts both thematically and practically. Understanding time... Continue Reading →

Soundtrack

Having had another call with Abas. I had found a narrative I wanted to tell with the sound. He stated that since it was long ago when he made the journey approximately 25 years ago. This meant I try to ask questions around the emotions he might have been feeling at certain times along the... Continue Reading →

three.js flower update

I have found a way of cloning models in areas of the screen with specific orientation. Smoothly following my wrist position. I now need to create different models and apply different colours to each one.

blender

having only use splendour around five times on the degree I didn't want to create something which was out of my ability. I didn't feel like I needed to. Finding help online was easy. Turns out modelling a flower is quite easy. I wanted to have a flower which you could see a lots of... Continue Reading →

three.js flower development

Having transferred over to 3.JS I have been trying to implement posenet. I've been trying to create a flower which connects with my fame. As well as animation of the flower. I have managed to basically get to the same position I was in P5. Posnet runs very smoothly on 3.JS. It did take a... Continue Reading →

p5.js flower update

I have improved the sketch a lot with automated scaling of the flower to make it increase and decrease in size. I have applied lerp motion and rotation to the flower. So it rotates towards the position on my wrist. The lerp makes the rotation smooth which is very effective and essential to the interaction.... Continue Reading →

Reflection

we had leaks in our house under the floor from sewage it's really stunk and made it quite hard to work lots of distractions. I found writing down and reiterating what my theme is really about has helped. I tried to draw visualisations of magnetism and the force is around it. I still really like... Continue Reading →

p5.js polar flower development

I have been developing the polar coordinate flower sketch of the flower and trying to make it more interactive and controllable. I've also been playing with the colours. It is difficult to increase the number of flowers especially using polar coordinates as it is heavy on the program.

Polar coordinates

In mathematics, the polar coordinate system is a two-dimensional coordinate system in which each point on a plane is determined by a distance from a reference point and an angle from a reference direction. Polar coordinates are most appropriate in any context where the phenomenon being considered is inherently tied to direction and length from a... Continue Reading →

Flower sketch

From a tutorial I found on YouTube I have made a sketch of a flower in P5.JS. This flower is constructed using polar coordinates. I have found polar coordinates to be interestingly related to my concept. This has also been a solution to wanting to have a three-dimensional sketch. You can change these variables with... Continue Reading →

Create a website or blog at WordPress.com

Up ↑

Design a site like this with WordPress.com
Get started